This is a very prototype of a game that I've recently started to work on.

The idea of the game is to be a strategic 2D paintball game with a couple game modes, such capture the flag, bomb defusing (not a real one lol), area domination, TDM, etc.

Remember, this is a very prototype, and I'd really appreciate your feedback!

The available mechanics as per the moment are:

  • Basic player movementation
  • Slow walk
  • Fire with alternating mouse buttons for recoil advantage
  • Paintball reload mechanics, you won't be able to cancel recoil by alternating mouse buttons while reloading your hopper, and though you can early cancel the full reloading process, the remaing paintballs on the loader will be lost
  • Switching between right / left marker handling side
  • Absolute / relative movementation
  • Physics engine written from scratch, with optimized calculations for collision checking and bodies' translation

Controls:

  • Movement: WASD
  • Fire: Left / Right mouse (alternate for cancelling recoil)
  • Start / Stop reloading: R
  • Switch marker handling side: Q or E
  • Walk: Alt
  • Switch between absolute and relative movementation: F (useful for getting cover and using A and D for walking sideways)

Development roadmap:

  • Add paintballs reloading mechanic
  • Add dash mechanic
  • Add simple bot AI
  • Add TDM as the first game mode
  • Add multiplayer support
  • Create sprite assets and replace the prototype ones
  • Add more types of markers, with different characteristics

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